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R&R
You don't know how long you were lost, because time and space are meaningless concepts here. Wherever here is. For an infinite moment, you were the only thing that had ever existed, and would ever exist. Just you, and an infinity of darkness. Part of you desperately cried out for...in this empty place, you can't even remember what it is you want. All you know is that there is you and there is nothing and you ache in your soul for there to be something.
After millions of years, or after no time at all, something changes. Reality seeps into this horrifyingly empty non-space you found yourself in and suddenly you remember what it means to exist. The first things you see are blindingly bright lights that bring tears to your eyes, but eventually your vision clears enough to make out that the lights are attached to other people wearing strange armored suits. They gently grab you and start pulling you towards some kind of massive craft. Regardless of what kind of person you were before, in this moment the fact that other people can exist fills you with such joy that you pass out.
You wake up some time later in a medical facility, feeling more like yourself (although that crushing, soul destroying loneliness is still there, in the background.). Robots scoot around checking on other people like you and offering calming words in synthetic voices. When one of them notices that you're up, the situation is explained:
Before you can get any more questions out, you are bundled out of the med bay to make room for more victims. Fortunately, outside the med bay are actual people, not mindless robots, who are more able to help. Welcome aboard the Halcyon.

The Halcyon
R&R will be a sex friendly RP (that doesn't exist yet) about a ship that sails the void between worlds, rescuing people who got lost out there and helping them recover from that experience before zapping them back home. This post is just sort of exploring the concept and seeing if it seems like a fun setting to fuck around in.
Most of the action will take place on board the Halcyon as it does its job. The ship is largely automated, but has a small complement of living crew (you). New characters have been freshly rescued from the void, and are encouraged to spend time intimately with others, as doing so is the best known way of fighting off Void Sickness.
Characters are told that their stay on the Halcyon is temporary. Usually around six months, though the exact time frame varies. That's usually how long it takes to get a clean bill of health and find a space flux that can warp them RIGHT back to where they left off their lives and continue on as if nothing ever happened.
However, if you aren't ready todrop your character go back after your treatment is complete, there is always a need for more crew on board R&R ships like this one. The Halcyon, in particular, is in sorry shape. Much of the game will be focused on bringing the ship back up to it's full capabilities, so there's always more work to do. Once your stint as a passenger is complete, we will always welcome more hands to join up as full fledged crew members.
While the full game would split time between Void sailing and spending time in universes for resupply and relaxation, this post will just focus on the Halcyon itself, so here's a quick rundown of what you can find in there:
Deck zero: Maintenance
Deck one: Vital Services
Deck two: Bath house
Deck Three: Shopping
Deck Four: Events
Deck Five: Garden
Deck Six: Sun deck

The Void is full of ominous clouds that may or may not be imaginary
Still with me? Great! Here's some PROMPTS!
After millions of years, or after no time at all, something changes. Reality seeps into this horrifyingly empty non-space you found yourself in and suddenly you remember what it means to exist. The first things you see are blindingly bright lights that bring tears to your eyes, but eventually your vision clears enough to make out that the lights are attached to other people wearing strange armored suits. They gently grab you and start pulling you towards some kind of massive craft. Regardless of what kind of person you were before, in this moment the fact that other people can exist fills you with such joy that you pass out.
You wake up some time later in a medical facility, feeling more like yourself (although that crushing, soul destroying loneliness is still there, in the background.). Robots scoot around checking on other people like you and offering calming words in synthetic voices. When one of them notices that you're up, the situation is explained:
- Sometimes, space fluxes can suck things into the void between universes. "Things" are sometimes people. The Void is not somewhere people should be.
- R&R ships, like this one, sail the void searching for people like you. R&R stands for Rescue and Recovery.
- You are currently suffering from Void Sickness, which is generally characterized by dreams of darkness and isolation, and a crushing feeling of loneliness.
- The best cure for Void Sickness is physical intimacy. The more time you spend close to other people, the faster you will start to feel like your old self again.
- To this end, the Halcyon has been designed to encourage situations where physical intimacy can take place.
Before you can get any more questions out, you are bundled out of the med bay to make room for more victims. Fortunately, outside the med bay are actual people, not mindless robots, who are more able to help. Welcome aboard the Halcyon.

The Halcyon
R&R will be a sex friendly RP (that doesn't exist yet) about a ship that sails the void between worlds, rescuing people who got lost out there and helping them recover from that experience before zapping them back home. This post is just sort of exploring the concept and seeing if it seems like a fun setting to fuck around in.
Most of the action will take place on board the Halcyon as it does its job. The ship is largely automated, but has a small complement of living crew (you). New characters have been freshly rescued from the void, and are encouraged to spend time intimately with others, as doing so is the best known way of fighting off Void Sickness.
Characters are told that their stay on the Halcyon is temporary. Usually around six months, though the exact time frame varies. That's usually how long it takes to get a clean bill of health and find a space flux that can warp them RIGHT back to where they left off their lives and continue on as if nothing ever happened.
However, if you aren't ready to
While the full game would split time between Void sailing and spending time in universes for resupply and relaxation, this post will just focus on the Halcyon itself, so here's a quick rundown of what you can find in there:
Deck zero: Maintenance
- Void Wave Resonance Drive: makes the ship go. Run by robots, which will also keep out any non-crew members.
- Cargo: all the boring supplies a ship needs to keep running. Food storage, replacement parts, abandoned personal effects, extra sheets/towels, work uniforms, cleaning supplies, etc
- Break room: contains pool table, lockers, vending machine, coffee machine, couch
- Robotics center: all the robots that serve the ship report here for recharging or replacement. No one is allowed in here but robots. It’s part of the Robotics Union Agreement
Deck one: Vital Services
- Crew quarters: utilitarian, but comfortable. Rooms are each essentially a little studio apartment with en suite bathroom. Lots of customization options can be accessed by way of going down to the cargo deck and lugging extra furniture to the elevator
- Mess hall: run by robots who will provide a variety of simple but edible meals for consumption at cafeteria style seating. A crew member could replace or take command of the chefbots to provide more interesting food, if desired.
- Medical bay: robust and well equipped. Aside from having a variety of medical supplies and medicines that anyone can access, there are also a number of healing pods for more serious cases that can save anyone from the brink of death, or even a little past. Two of them contain emergency teleport systems guaranteed to be able to teleport most of anyone who gets injured directly there. Also contains cures for any kinds of embarrassing infectious diseases or other complications from wanton sexual misadventures
- Launch bay: for launching rescue missions into the void. Contains a few short range shuttles, EVA packs, mechanic shop, and direct access to medical bay
- Gymnasium: full of weight machines, gymnastics bars, treadmills, etc. there is a boxing ring for sparring.
Deck two: Bath house
- Swimming pools: one Olympic style pool for swimming laps, and one fun pool, complete with water slide and artificial beach. Several hot tubs/jacuzzis. Swimsuits optional
- Spa: contains a sauna, mud bath, masseuse (robotic), etc
- Private bathing: picture a sorta sci-fi onsen vibe, if you will. MUCH nicer than the tiny showers in your rooms
- Public bathing: one for men, one for women, one mixed.
- Deck two housing is in a vaguely classic Japanese style, with futons instead of beds, if that’s your jam.
Deck Three: Shopping
- The floor is just huge mall full of derelict shops. They are all abandoned, and anything you can find you can probably just take
- There’s a variety of restaurants and bars that could be repaired with some elbow grease, if anyone wants to take charge of them
- Also accessible are various clubs, dance floors, arcades, a strip club with poles for pole dancing, and even a mini golf course
- Deck three housing is ultra modern with super wired up rooms, smart lighting, big screen tvs, etc. even the toaster has internet access here
Deck Four: Events
- Ballroom: it’s big and fancy and has a nice chandelier. Music via robot orchestra can be supplied, once someone has time to fix it up. The robots from the mess hall on deck one will deliver catering here, on request.
- Theater: two of them. A movie theater, and a proscenium stage. A variety of movies are available, though a surprising number of them have sex scenes. There’s also just a porn catalog, and for the live stage a lot of the available costumes are somewhat risqué
- Arena: can be reconfigured to be a basketball court, tennis court, skating rink, martial arts dojo, etc.
Deck Five: Garden
- This entire deck is one big open space designed to simulate the outdoors area. Trees and flowers and such. There’s a small lake you can swim in, a rock climbing wall, etc
- The walls are mostly windows, but while in the void they get covered by shutters with lights that simulate sunlight on them.
- Housing on this level has a very rustic feeling, with wooden walls and a (simulated) fireplace in each room.
Deck Six: Sun deck
- Inaccessible during void travel. While in universe, you can go up there and sun bathe or eat or read or whatever you like. Highly recommended after a long period in the void
- Command Tower: not accessible. Contains the mysteries of who steers the ship, which I haven't figured out yet so don't worry about it too much but someone is up there, probably.

The Void is full of ominous clouds that may or may not be imaginary
Still with me? Great! Here's some PROMPTS!
- Ice breakers: You are feeling just terrible and lonely and probably a little overwhelmed. Fortunately the robots, under the direction of the more living crew, have put together a little mingle in the mess hall, complete with snacks and cheesy party games. Two Truths And A Lie. Never Have I Ever. Charades, even!
It would all be terribly corny, but after the unbearable emptiness of the void, you all find yourselves filled with a desperate desire to connect with others. Learning about each other is filled with a sense of importance that might normally feel ridiculous. - Void Slugs: A few days later, the Void Sickness has faded to a more manageable level, and you find yourself on the Mall on deck three. Either as a crew member doing their job, or a passenger just helping out out of boredom. The Mall is the most heavily damaged floor, with a huge gash along the side of the ship leaving most of it open to the Void. It's not exactly a vacuum. You could breath without the sealed suit you're wearing, even! But direct exposure to the Void exacerbates Void Sickness, so it is recommended stay sealed up as you set about gathering up debris between the abandoned store fronts. It's quiet and steady work, but one that gives a solid sense of progress, if that's what you're into.
After a certain amount of small talk, however, you pull aside a chunk of bulkhead that got in from the outer hull and find that the Void is actually not uninhabited. A mass of transluscent slime, about the size of an adult man, suddenly writhes to life.
Void Slugs are parasites that attach to the hulls of ships passing through the void, using the ship's movement to constantly bring new debris into range that they can sift through for nutrients. They're quiet, normally, but if surprised they can grow violent, bludgeoning attackers with pseudopods growing out of their backs that are coated with adhesive slime that can stick you to each other or to the deck plating or even to yourself.
This might be less of a problem if supernatural powers didn't work at greatly reduced capacity in the Void. Did I forget to mention that?
Void Slugs are a constant nuisance to any would be void travelers - Weeding: The Garden, on deck five, was once a beautiful example of flawless landscaping and cultivation. It's been years since the robots have bothered to do any gardening here, however. They had to save their power for the more essential systems, but now that the Halcyon is back into active service, repairing the Garden is a higher priority.
Unfortunately, the Garden is now a twisted maze of massive, strange, alien weeds, some of them warped by the Void. As if clearing them out wasn't enough of a challenge on it's own, some of them have poisoned spines or defensive gas clouds that cause hallucinations, drowsiness, or intense arousal to anyone who is effected by them. It's making doing any gardening very difficult. I hope you brought gloves, and that you're wearing your respirator properly.
You brought a respirator, right? - Beach Party: Sort of. There's an artificial beach on one of the pools in the Bathhouse. The lights overhead are designed to simulate actual sunlight. The robots have set up a grill, put out some snacks, and have put out drinks.
After the void slug infestation on Deck Three and the chaotic weeds on Deck Five, everyone could benefit from a good relaxing party. Go get a drink and take it easy for a while! Lie back on the "beach" and absorb the "sun"! Have some fun on the "beach"! Go down the water slide! Have a hamburger! Nothing weird happens in this prompt! It's just good wholesome "summer" fun! - Wildcard: Or make up your own! Here's a few potential hooks: Peptok is a medicine the robots can get you if you desire that will repress the symptoms of Void Sickness for about 12 hours, with the side effect of being a mild aphrodisiac! It's really easy to get lost and accidentally end up in the mixed gender bathing area in the Bathhouse! The robots are SUPER eager to set up big fancy events in the ballroom and will do so at the drop of a hat! The ship's AI assigns roommates in the crew quarters based on who it thinks will be likely to hook up with each other!