overbringer: (Ship)

R&R

You don't know how long you were lost, because time and space are meaningless concepts here. Wherever here is. For an infinite moment, you were the only thing that had ever existed, and would ever exist. Just you, and an infinity of darkness. Part of you desperately cried out for...in this empty place, you can't even remember what it is you want. All you know is that there is you and there is nothing and you ache in your soul for there to be something.

After millions of years, or after no time at all, something changes. Reality seeps into this horrifyingly empty non-space you found yourself in and suddenly you remember what it means to exist. The first things you see are blindingly bright lights that bring tears to your eyes, but eventually your vision clears enough to make out that the lights are attached to other people wearing strange armored suits. They gently grab you and start pulling you towards some kind of massive craft. Regardless of what kind of person you were before, in this moment the fact that other people can exist fills you with such joy that you pass out.

You wake up some time later in a medical facility, feeling more like yourself (although that crushing, soul destroying loneliness is still there, in the background.). Robots scoot around checking on other people like you and offering calming words in synthetic voices. When one of them notices that you're up, the situation is explained:

  • Sometimes, space fluxes can suck things into the void between universes. "Things" are sometimes people. The Void is not somewhere people should be.
  • R&R ships, like this one, sail the void searching for people like you. R&R stands for Rescue and Recovery.
  • You are currently suffering from Void Sickness, which is generally characterized by dreams of darkness and isolation, and a crushing feeling of loneliness.
  • The best cure for Void Sickness is physical intimacy. The more time you spend close to other people, the faster you will start to feel like your old self again.
  • To this end, the Halcyon has been designed to encourage situations where physical intimacy can take place.


Before you can get any more questions out, you are bundled out of the med bay to make room for more victims. Fortunately, outside the med bay are actual people, not mindless robots, who are more able to help. Welcome aboard the Halcyon.


The Halcyon


R&R will be a sex friendly RP (that doesn't exist yet) about a ship that sails the void between worlds, rescuing people who got lost out there and helping them recover from that experience before zapping them back home. This post is just sort of exploring the concept and seeing if it seems like a fun setting to fuck around in.

Most of the action will take place on board the Halcyon as it does its job. The ship is largely automated, but has a small complement of living crew (you). New characters have been freshly rescued from the void, and are encouraged to spend time intimately with others, as doing so is the best known way of fighting off Void Sickness.

Characters are told that their stay on the Halcyon is temporary. Usually around six months, though the exact time frame varies. That's usually how long it takes to get a clean bill of health and find a space flux that can warp them RIGHT back to where they left off their lives and continue on as if nothing ever happened.

However, if you aren't ready to drop your character go back after your treatment is complete, there is always a need for more crew on board R&R ships like this one. The Halcyon, in particular, is in sorry shape. Much of the game will be focused on bringing the ship back up to it's full capabilities, so there's always more work to do. Once your stint as a passenger is complete, we will always welcome more hands to join up as full fledged crew members.

While the full game would split time between Void sailing and spending time in universes for resupply and relaxation, this post will just focus on the Halcyon itself, so here's a quick rundown of what you can find in there:

Deck zero: Maintenance
  • Void Wave Resonance Drive: makes the ship go. Run by robots, which will also keep out any non-crew members.
  • Cargo: all the boring supplies a ship needs to keep running. Food storage, replacement parts, abandoned personal effects, extra sheets/towels, work uniforms, cleaning supplies, etc
  • Break room: contains pool table, lockers, vending machine, coffee machine, couch
  • Robotics center: all the robots that serve the ship report here for recharging or replacement. No one is allowed in here but robots. It’s part of the Robotics Union Agreement

Deck one: Vital Services
  • Crew quarters: utilitarian, but comfortable. Rooms are each essentially a little studio apartment with en suite bathroom. Lots of customization options can be accessed by way of going down to the cargo deck and lugging extra furniture to the elevator
  • Mess hall: run by robots who will provide a variety of simple but edible meals for consumption at cafeteria style seating. A crew member could replace or take command of the chefbots to provide more interesting food, if desired.
  • Medical bay: robust and well equipped. Aside from having a variety of medical supplies and medicines that anyone can access, there are also a number of healing pods for more serious cases that can save anyone from the brink of death, or even a little past. Two of them contain emergency teleport systems guaranteed to be able to teleport most of anyone who gets injured directly there. Also contains cures for any kinds of embarrassing infectious diseases or other complications from wanton sexual misadventures
  • Launch bay: for launching rescue missions into the void. Contains a few short range shuttles, EVA packs, mechanic shop, and direct access to medical bay
  • Gymnasium: full of weight machines, gymnastics bars, treadmills, etc. there is a boxing ring for sparring.

Deck two: Bath house
  • Swimming pools: one Olympic style pool for swimming laps, and one fun pool, complete with water slide and artificial beach. Several hot tubs/jacuzzis. Swimsuits optional
  • Spa: contains a sauna, mud bath, masseuse (robotic), etc
  • Private bathing: picture a sorta sci-fi onsen vibe, if you will. MUCH nicer than the tiny showers in your rooms
  • Public bathing: one for men, one for women, one mixed.
  • Deck two housing is in a vaguely classic Japanese style, with futons instead of beds, if that’s your jam.

Deck Three: Shopping
  • The floor is just huge mall full of derelict shops. They are all abandoned, and anything you can find you can probably just take
  • There’s a variety of restaurants and bars that could be repaired with some elbow grease, if anyone wants to take charge of them
  • Also accessible are various clubs, dance floors, arcades, a strip club with poles for pole dancing, and even a mini golf course
  • Deck three housing is ultra modern with super wired up rooms, smart lighting, big screen tvs, etc. even the toaster has internet access here

Deck Four: Events
  • Ballroom: it’s big and fancy and has a nice chandelier. Music via robot orchestra can be supplied, once someone has time to fix it up. The robots from the mess hall on deck one will deliver catering here, on request.
  • Theater: two of them. A movie theater, and a proscenium stage. A variety of movies are available, though a surprising number of them have sex scenes. There’s also just a porn catalog, and for the live stage a lot of the available costumes are somewhat risqué
  • Arena: can be reconfigured to be a basketball court, tennis court, skating rink, martial arts dojo, etc.

Deck Five: Garden
  • This entire deck is one big open space designed to simulate the outdoors area. Trees and flowers and such. There’s a small lake you can swim in, a rock climbing wall, etc
  • The walls are mostly windows, but while in the void they get covered by shutters with lights that simulate sunlight on them.
  • Housing on this level has a very rustic feeling, with wooden walls and a (simulated) fireplace in each room.

Deck Six: Sun deck
  • Inaccessible during void travel. While in universe, you can go up there and sun bathe or eat or read or whatever you like. Highly recommended after a long period in the void
  • Command Tower: not accessible. Contains the mysteries of who steers the ship, which I haven't figured out yet so don't worry about it too much but someone is up there, probably.



The Void is full of ominous clouds that may or may not be imaginary


Still with me? Great! Here's some PROMPTS!
  1. Ice breakers: You are feeling just terrible and lonely and probably a little overwhelmed. Fortunately the robots, under the direction of the more living crew, have put together a little mingle in the mess hall, complete with snacks and cheesy party games. Two Truths And A Lie. Never Have I Ever. Charades, even!

    It would all be terribly corny, but after the unbearable emptiness of the void, you all find yourselves filled with a desperate desire to connect with others. Learning about each other is filled with a sense of importance that might normally feel ridiculous.
  2. Void Slugs: A few days later, the Void Sickness has faded to a more manageable level, and you find yourself on the Mall on deck three. Either as a crew member doing their job, or a passenger just helping out out of boredom. The Mall is the most heavily damaged floor, with a huge gash along the side of the ship leaving most of it open to the Void. It's not exactly a vacuum. You could breath without the sealed suit you're wearing, even! But direct exposure to the Void exacerbates Void Sickness, so it is recommended stay sealed up as you set about gathering up debris between the abandoned store fronts. It's quiet and steady work, but one that gives a solid sense of progress, if that's what you're into.

    After a certain amount of small talk, however, you pull aside a chunk of bulkhead that got in from the outer hull and find that the Void is actually not uninhabited. A mass of transluscent slime, about the size of an adult man, suddenly writhes to life.

    Void Slugs are parasites that attach to the hulls of ships passing through the void, using the ship's movement to constantly bring new debris into range that they can sift through for nutrients. They're quiet, normally, but if surprised they can grow violent, bludgeoning attackers with pseudopods growing out of their backs that are coated with adhesive slime that can stick you to each other or to the deck plating or even to yourself.

    This might be less of a problem if supernatural powers didn't work at greatly reduced capacity in the Void. Did I forget to mention that?


    Void Slugs are a constant nuisance to any would be void travelers


  3. Weeding: The Garden, on deck five, was once a beautiful example of flawless landscaping and cultivation. It's been years since the robots have bothered to do any gardening here, however. They had to save their power for the more essential systems, but now that the Halcyon is back into active service, repairing the Garden is a higher priority.

    Unfortunately, the Garden is now a twisted maze of massive, strange, alien weeds, some of them warped by the Void. As if clearing them out wasn't enough of a challenge on it's own, some of them have poisoned spines or defensive gas clouds that cause hallucinations, drowsiness, or intense arousal to anyone who is effected by them. It's making doing any gardening very difficult. I hope you brought gloves, and that you're wearing your respirator properly.

    You brought a respirator, right?
  4. Beach Party: Sort of. There's an artificial beach on one of the pools in the Bathhouse. The lights overhead are designed to simulate actual sunlight. The robots have set up a grill, put out some snacks, and have put out drinks.

    After the void slug infestation on Deck Three and the chaotic weeds on Deck Five, everyone could benefit from a good relaxing party. Go get a drink and take it easy for a while! Lie back on the "beach" and absorb the "sun"! Have some fun on the "beach"! Go down the water slide! Have a hamburger! Nothing weird happens in this prompt! It's just good wholesome "summer" fun!
  5. Wildcard: Or make up your own! Here's a few potential hooks: Peptok is a medicine the robots can get you if you desire that will repress the symptoms of Void Sickness for about 12 hours, with the side effect of being a mild aphrodisiac! It's really easy to get lost and accidentally end up in the mixed gender bathing area in the Bathhouse! The robots are SUPER eager to set up big fancy events in the ballroom and will do so at the drop of a hat! The ship's AI assigns roommates in the crew quarters based on who it thinks will be likely to hook up with each other!

Never Ever (open RP post)

This is some kind of place between places. A land where anyone can meet anyone else, and friendships can form between people who would never have reason to meet each other.

At the moment, it's the resting place for the Laughing Toadstool, the bar that Iren owns and runs. Don't think about it too hard.

The place is closed for business tonight, as a more private gathering is occurring. At Iren's urging, the furniture has arranged itself into a rough circle of seating. In the center of the seating area is a snack table covered with various bits of finger food which Iren, being the priestess of the god of hospitality, spent all day making herself. It's all delicious. There is also an open bar for those who want a drink, alcoholic or otherwise. The seats are an eclectic collection of couches and stools and chairs and cushions and blankets. The whole setup is really very cozy and intimate.

A chalkboard has been propped up along the edge of the seating area, on which the rules of the game have been written:

STRIP NEVER HAVE I EVER
1: Each of us take turns listing something we have never done with the phrasing "Never Have I Ever _____".
2: If someone lists something they have never done and you HAVE done it, you must take off an article of clothing.
3: Socks, shoes, earrings, and other items that come in pairs must be taken off in pairs. No taking off one sock at a time.
4: We keep playing until everyone is naked (or we get bored).
5: Don't feel limited to only taking one turn, if things feel like they're slowing down too much.
6: There are a few spare beds upstairs, should anyone need them, for whatever reason. =)


No one who is invited to this gathering is a stranger to everyone else (If nothing else, feel free to assume you have met Iren before.). No one was forced to come against their will. Everyone was aware that this would involve naked people. Everyone invited is an adult. Iren prides herself as a hostess, and has gone to great efforts to ensure that only people who are actually interested in such an event were invited.

IN SHORT: Let's learn a little thing or two about each other while getting sexy in here.

A callout RP post

Hey if you wanna do some one-off threads with some of Eric's characters, here's a post you can tag to request one of them!

All my past muses are available for this purpose, but here's a few I have in mind at the moment!


Foley Bartholomew Vanderhart III, AKA The Bluejay

An idle gentleman of wealth and taste by day, a dashing phantom thief who annoys the aristocracy by night, Foley's life would be complicated enough if he wasn't also courting the very detective who is relentlessly in pursuit of his alter ego.

She knows who he is, of course. Don't ask them to explain their relationship. It's complicated.


Junia the holy vestal

After growing up under the strict discipline of a convent, Junia was tossed into a dungeon for succumbing to her own desires and letting the sacred flame go out. While imprisoned and awaiting divine judgement Junia had a revelation that love (and lust) are nothing to be ashamed of and escaped her imprisonment to seek out the life she had always denied herself out of a misplaced sense of duty.

She's also on a quest to save the world from a fledgling god who's mental illnesses are ripping the very fabric of space asunder.


Akane Kowata the mountain eraser

Irresponsible, impulsive, and lacking in common sense, but easy going, charismatic, and naturally talented as a magic user, Akane lives a carefree life traveling the world with her cat familiar Kenny, seeing whatever sights there are to see. She once accidentally let a spell get out of control and destroyed a mountain. She accidentally turned one of her best friends into a dog-girl for a year. She MIGHT have been in a porno once.

Suffice to say, she's had an interesting life so far.


Bai Lin the wandering martial artist

100 years after nuclear war came within a hair's breadth of wiping out humanity entirely, the world is a violent and unpredictable place full of warlords, sorcerers, and things even stranger. Lin is an exiled monk who wanders this wasteland searching for the good in people and pulling it out into the light whether they like it or not. She's also (like Junia, above), trying out all the fun things life has to offer that she couldn't try out as a warrior ascetic.

Fun loving, principled, a little bit gullible, but full of heart.


Phoenix the Cosmic Will

107 godlike beings from a dead universe found their way into ours. One of them, the Phoenix, tried to stop the others from just recreating the first cosmos in this second cosmos, because refusing to change or accept new ideas is stagnation and thus anathema to her. Phoenix has NO memories of her life as a human and very few memories of her life as a Cosmic Will, but is exploring the world to see if she can find out who she is.

"Exploring all the interesting experiences the world has the offer" is kind of a character theme with me isn't it?


Iren Suto, the traveling innkeeper

Formerly a lady of wealth and leisure, Iren studied sorcery and business, then ran away from home to avoid having to get married. Due to a convoluted series of event, she decided to turn her business, an inn by the name of The Laughing Toadstool, into a vehicle for traveling across the multiverse and find a group of lost mages that she feels responsible for.

She's having fun with it, though.


10 Vigilant Gaze Purges The Horizon

In the first age of the world, the forge god Koss stole the cold white flame of Dead Lord Un, lord of all that is not, and forged it into 777 defenders of the law, and they became the Angels who guard the great wheel that is the multiverse. 10 Vigilant Gaze is one of them, and while he has spent millennia in quiet meditation and contemplation of the void, recent events have forced him to take direct action again.

He's long winded, patronizing, and painfully Lawful Good, but if all the troubles in the world are arrayed against you, having him on your side will go a long way towards evening the odds.

HERE'S SOME PROMPT OPTIONS

If you need some help coming up with a thread starter.

SFW

NSFW

Or you know you can make up your own starters if you want. I'm not the boss of you.

If you suspect a thread is gonna get smutty, be sure to mark it as such in the toplevel, to make sure everyone's comfort levels are respected.

I think that's everything that needs to be covered here. I may add a few more characters over the next few days. Who know!

Holiday party at the Laughing Toadstool



The Laughing Toadstool: A tavern that tends to pop up in any given place as it's proprietress hops from universe to universe. People from a thousand worlds find their way here sometimes, and Iren Suto, the owner, is always there to hire on temp staff or to give hungry people food and tired people somewhere to rest.

But what this post is REALLY about is an excuse for all our characters to mingle together and have a holiday party! The late 1800s aesthetic of the tavern is already plenty cozy, but Iren has pulled out all the stops. Colored lights add a festive air to the night, a big fire in the hearth keeps everyone warm from the snowfall outside, delicious smells waft in from the kitchen as the staff prepare hearty meals for everyone, boughs of mistletoe have be hung up here and there, there's even a gift exchange!

So come on in and warm yourself up. We have punch and pie!

Some Prompts!
1: Dinner - Roast turkey, stuffing, a dozen kinds of bread, casseroles, stew and soup, another dozen desserts. It's a bigass dinner. Stuff yourself until you can barely walk anymore! Pass the gravy please!
2: Drinks - There's TWO punch bowls, and one is clearly labeled as being spiked. There's also a selection of wines, liquors, beers, and the house specialty: Mead! Get drunk.
3: Mistletoe - These innocuous little green decorations come with a terrible curse: If you meet someone under the mistletoe, you have to kiss them. It's not, like, magically enforced or anything, but people MAY make fun of you if you chicken out.
4: Snow fight - It's not snowing THAT hard outside. Get out there and throw snowballs at each other! Make sure you're miserably cold before you come back inside to warm up.
5: Dancing - The Laughing Toadstool has a small dance floor, and there's a band playing cheery tunes for the evening. Grab a partner for a cheery jig or for a slower, more intimate dance.
6: Music - And speaking of music, we need musicians! Or a DJ, though good luck finding an outlet in a building this old fashioned.
7: Presents - It's not EXACTLY the normal place to do a gift exchange, but Iren is making a production out of it if you want to give a gift to someone special to you.
8: Work night - Yes, it's a party, but sadly setting all this up wasn't effortless. Iren needs people to cook, to clean, to bartend, and to generally keep everyone happy. Sucks that you gotta work during the holidays like this but a paycheck is a paycheck.
999: wildcard! - Or come up with your own starter! I'm not the boss of you!

Voice test

Liao Jiyu the One Man Army: Soul Artist. Wanderer. Grump. Hero? Possibly. Trained by Aline the renegade and Cado the master, and a disappointment to both, but still probably in the top 10 most powerful soul artists in the galaxy. Jiyu disdains the political nature and comfortable lifestyles of the Soul Artists of Soul Sanctum and instead spends his time traveling the frontier, bringing the light of hope to people in danger everywhere he goes.

Let's plot out some threads with him.

Iren the world hopping innkeeper

INFOPOST

-1-

Last night, this was an empty lot. Today there's a building here.

Other than it's inexplicable presence here, it doesn't seem that exceptional. It's an inn of some kind, apparently. The Laughing Toadstool, according to the sign over the door. Three stories tall, with a greenhouse on the roof.

Why is there an inn here today where yesterday there was nothing? Well, you could go in and ask.

-2-

The inside of the Laughing Toadstool is decorated with a vaguely 19th century European aesthetic. Gaslights, cast iron wall fixings, and wooden walls. It's delightfully cozy looking, and there are WONDERFUL smells coming from the kitchen.

There's something faintly odd about the staff. Some of them seems to have feathers or fur that vanishes whenever you lean closer to double check.

Before you can press TOO closely the owner appears, and she looks to be entirely human.

"Welcome, welcome! What can I get you? A room for the night? Dinner? Something to drink? We've got a fresh batch of mead that needs drinking!"

-3-

There's just a little bit too much that's weird about this inn, so you decided to do some snooping at night. On the third floor is Iren's office, her personal rooms, and a third door that has several locks on it as well as a ton of strange symbols etched into the door frame.

The moment anyone such as yourself so much as LOOKS at that door, Iren just kind of Is There. When I said she "appeared" in prompt 2, I meant that she walked up to you like a normal person. When I say "appeared" now, I mean that she was not there and suddenly she was.

"Lost? Rooms for guests are downstairs."

-999-

WILDCARD! Make up your own prompt! We play by no rules but our own!
winterthaws: (Default)

new OC voice test

Winter is from a world that was flung out of its orbit and into the depths of space that a rogue planet that flew through their solar system. Every year, the world gets a little colder. The only survivors live deep underground in excavated cities powered by geothermal vents. Unfortunately geothermal power isn't very strong on this planet, so they needed another source of power.

Their ancestors built a giant city sized supercomputer to solve the problem, and it did by granting them interdimensional travel technology. Those who were capable of making the jump to other universes were able to go there and bring energy back home to keep their cities alive. Unfortunately, they have only found one kind of energy that can survive the jump between universes: Souls.

So Winter and their cohorts travel from world to world, stealing souls from the locals to bring home. It's a dirty job, but its the only thing keeping their home alive.

Or so they thought.

SOME PROMPTS

-1-

Your character is in their home canon world, and things are progressing more or less normally. The only difference is a string of missing person incidents and rumors of strange people in black.

And you just caught two of them in the act! They're fighting! Each is wearing normal clothes, but with some kind of fancy black body suit on underneath them. They also each have a high tech looking gauntlet on one hand which is apparently letting them shoot blasts of energy and create barriers of light and other ridiculous feats.

The fight ends with one of them, the red head, getting the upper hand and managing to actually grab their opponent with the gauntlet. Some kind of light flows from their body into the gauntlet, before they collapse to the ground in a heap.

The body isn't just dead, it's been unpersoned, somehow. You have a hard time imagining that this lump of meat was ever alive, even though you saw it moving just a few seconds ago. There's an impossible to quantify quality that people have that render them more important to each other than mere inorganic matter, and that quality has been sucked out of this...this object.

Winter themself is panting for breath as they fall to their knees over the body, tears in their eyes.

"I never wanted THIS you IDIOT! Why couldn't you just LISTEN to me!?"

-2-

Winter stared suspiciously at the meal in front of them. Standard operating procedure was to not eat any local food if you could possibly avoid it. It could have parasites in it, or diseases, or you could have a fatal allergic reaction! It was just all around safer to rely on MREs from back home. Packed full of life giving nutrients and guaranteed not to give you the shits. Sure, they were a little bland but when you've literally lived on them for your whole life that wasn't really a problem. That's what food was SUPPOSED to taste like.

They were out of MREs, though. They could draw power from the soul battery to sustain themself, but the only way to replenish it was to rip out someone's soul, and that act felt a lot harder to do these days.

That meant relying on local cuisine, unfortunately. They stared at the pile of food, then over at you.

"You're SURE I won't end up with food poisoning from this?"
overbringer: (Default)

The Space between Spaces





I know this little interdimensional space station we've got isn't the most luxurious of accommodations, but with a bit of elbow grease, we should be able to get more parts of it up and running, and eventually we'll have a proper little home away from home. For now, just be thankful we can generate a bubble of realspace so the terrifying gulf between universes doesn't drive us all mad while physics falls apart around us.

Touching up the paintjob will have to wait, though. Contact has been made with a new fragment, which has a high concentration of Exiles. A whole bunch of people who aren't where they're supposed to be. Our job, as the glaziers of the multiverse, is to find them and get them home. Or, if we can't get them home, at least get them HERE so they can make an informed decision about what they want to do next.

All Glazier agents will be issued an anchor harness, a comm device, and a locator.

The anchor harness is lightweight and unobtrusive enough to wear under your clothes, but keeps you connected to home base. If something goes wrong and you need to get back here in a hurry, just pull the ripcord and you'll be warped back immediately. Try not to do so where the locals can see you, but your life is more important than our secrets. They can also project a holographic disguise, allowing you to fit in with the locals

The comm device is basically a smartphone with a headset, but it's connected by a transdimensional line, so no local surveillance should be physically capable of intercepting or jamming our communications. Use them to keep in touch with other Glaziers.

The Locator is the most important tool we have, though. It lets you know when you're near an Exile. It won't tell you EXACTLY who the Exile is, so you'll have to use your best judgment to figure out who it is if there are several people together, but once you do, you can convince them to come back with you or tag them for later retrieval.

It's possible the Exile will be someone you recognize. They won't remember you. In their current state, Exiles have NO memories of their past lives. But they might feel some kind of lingering connection with you. A phantom of however they felt about you originally. If you can, use that to get them to come with you. Once they leave their current fragment, their true memories and their true body will snap back into place, if they don't snap back to their home fragment immediately.

The drop shutes are ready whenever you are. Gear up and get going!
overbringer: (Default)

A Gala on Mars





The year is 2299. As the 23rd century reaches its end, the war between the Jovian Empire and the Solar Alliance draws to an uneasy ceasefire. The Jovians, Saturnians, and Uranians have finally agreed to come to the bargaining table with the Mercurians, Venusians, Earthlings and Martians at a huge event in the Shadow of Olympus Mons on Mars. After decades of senseless war, there is finally a real hope of PEACE in the solar system!

That is, if the peace talks are allowed to proceed. There are a lot of very powerful people who have been profiting from this war. Arms dealers who sell to whoever has the most money. Warlords who have risen in power since the war's start. Rabble rousers who have grown a cult following decrying the atrocities of the other side. Out loud, all of them would like nothing better than peace, of course. But in quiet backrooms, many of them have been doing their best to assure that the peace talks don't end up going anywhere at all.

Who are you? A politician, perhaps. Or a guard at the event, or a spy trying to get intel while so many important people are all in one place, or a performer, or part of the event staff, or just some rando who got their hands on an invitation. There are lots of options. The one thing all of you have in common, among all the unnamed NPCs filling out this event, is that you don't feel like you belong here.

Not "here" as in at this gala for politicians from across the solar system, but "here" as in...you're not really sure. Your whole life, as long as you can remember, you've just had a vague feeling that you aren't supposed to be in this life. You're supposed to be...someone else. It's ignorable, most of the time, but it's been this omnipresent vague background radiation for your entire life.

Well, don't worry about it right now. It's an important night. Phobos and Deimos are both out tonight, adding a little extra light to the busy Martian night, people from all different moons and planets are together in pursuit of peace rather than killing each other for the first time in years, and nothing is going to go wrong.

Wait.

There are some people here who aren't on the guest list.

Who are they?
overbringer: (Default)

This is going to get a little complicated

The multiverse was shattered.

It wasn't destroyed. It was shattered like a stained glass window that someone threw a rock at. The pieces remained, but in a broken jumble.

Something, maybe someone, tried to clean things up a bit, shoving all the souls wherever they could fit in the bits of universes that still seemed relatively stable. Which is why your life feels...wrong.

You have memories of living here for your whole life, because the destruction of the multiverse happened in a way in which a conventional understanding of time is meaningless, but no matter what you do you can't shake the feeling that this isn't where you belong. But...You have no idea where you DO belong. So you just go on, living your life the best you can, pretending that it's not THAT bad. That maybe everyone feels like this and you aren't any different from them.

Until one day, when someone from a place that wasn't a place appeared. Someone from the hole where the stained glass window used to be, who was trying to find all the pieces and put them back. Its a big job. It's the biggest job there's ever been since the multiverse was created. It's not something one person can do. Or a hundred people can do. Or a thousand. The only thing that could possibly make this job take longer would be if it never got started.

You still don't feel like you belong here. And this stranger from that place between places can't fix that. But they can give you a purpose. One that does something no other purpose in the multiverse does. It acknowledges that something is WRONG.

Somewhere out there is your home; The place you ACTUALLY belong. If you follow this stranger, maybe you'll actually find the place you belong. Maybe it's still out there, in the ruins of that magnificent window.

And maybe you'll find the guy who threw the rock.

Shattered Cosmos is a panfandom RP about an organization based in a space station lost between the dimensions of a shattered multiverse and trying to clean things up a bit. Characters will join the game AUd into various other original settings, only to be rescued from their false lives there by older characters and set on the mission of trying to figure out how to restore the multiverse to its previous unfractured state.

The EXILES still live a seemingly ordinary life, aware that something is wrong, but unable to determine what, exactly. The GLAZIERS (to extend the stained glass metaphor) live a life of toil as they work endlessly to restore the multiverse to its original grandeur, and to find Exiles and restore them to where they belong. Some Exiles can be warped right back to their homeland. Others don't have quite so strong a link home, and their only hope of escape is to join the Glaziers in their endless quest.

THE OC EXCHANGE FOR REAL FOR REAL THIS TIME


the random scenario meme



in this post you can only reply if you have made a journal for someone else's OC (with permission)
comment with your character.
respond to others
lbr — no one uses rng. just go wild, and maybe kinda sorta pick from the scenarios below?
post picture prompts OR write starters OR whatever!
have a grand ol' time

TYPES OF SCENES
① Action → Gun fights, bar brawls, fights to the death are all possible scenarios.
② Angst → Characters suffer emotionally or physically from relationships breaking up, death, injury, etc. Hurt and comfort themes are included.
③ Crack → Genderswaps, super powers, sudden compulsions are all possible outcomes.
④ Fluff → Something that is devoid of angst. It's light-hearted and might have the overtone of romance.
⑤ Gen → General fun, things that didn't fit in the other categories.
⑥ Sex → First times, kinks, even dubcon are all possible themes of sex related scenarios.
⑦ Your choice → Think of your own scenario, choose one of the above or make a combo even!




ACTION.
① Zombies → It's the zombie apocalypse, lock and load!
② Bar brawl → You had one too many drinks, said something wrong, and now you're being asked to take it outside.
③ Chase → You're caught in a high speed chase.
④ Gun fight → You're caught in a big shoot-out.
⑤ Fight with a friend → You're fighting with a friend, all out.
⑥ Interrogation → You're being interrogated for some offense you've done.
⑦ Aliens → Aliens are attacking and you're not going to take your probe laying down!
⑧ Final battle → This is it. The battle that will end all the fighting for you. Will you win? Will you get that peace you want?
⑨ Training → You're not actually fighting, just training for the inevitable.
⑩ No hope → You know this fight has no hope. It's not going to end well for anyone involved, but you can't turn away.
⑪ Sneaking in → You're stealing a diamond or sneaking in to kick some bad guy butt, but whatever it is, you have to practice stealth.
⑫ Blue wire → You're faced with a bomb that needs to be disarmed.
⑬ Fight for honour → You've been disgraced or someone you care about has, so it's time to fight for honour.
⑭ Showdown → Time for a cowboy-style showdown. Whoever draws the fastest wins.
⑮ War → You're caught in the middle of a war here. Remember to keep your chin up and keeping fighting.
⑯ Apocalypse → The apocalypse finally happened and now you're left to scavenge and fight for whatever is left.
⑰ Sabotage → It's time to sabotage someone's plan! How is entirely up to you. Do you set up a bomb in their toilet? Do you double cross them at the last minute?
⑱ Big damn hero → You know you have to handle this one alone, so that means disarming or knocking unconscious the person who wants to join you.
⑲ Fight club → You know the rules... you're in an underground fighting ring and you're fighting with all you've got.
⑳ Threaten → You've just been sent here to rough them up a little, threaten them into behaving.



ANGST.
① Injury / illness → Your character has become injured or ill! To what extent is the mun's choice.
② Last moments → You character has been gravely injured and this is their last chance to say their last words.
③ Depression → Your character is depressed, what actions they take is up to the mun.
④ Betrayed → You character has been betrayed by the other. How do they react?
⑤ Tortured → Your character is being tortured and needs rescuing or at least a sympathetic ear to help him through it.
⑥ Jealousy → Your character is feeling jealous and must deal with it, how will they do it?
⑦ Breakup! → This relationship has gone as far as it can, it's time to breakup.
⑧ Broken → For whatever reason, the character is broken, mentally or or physically.
⑨ Fight → You can't even be in the same room as your friend or lover without arguing anymore.
⑩ Lost → You lost the biggest fight of your life and now all you can do is try to pick up the pieces.
⑪ Worst nightmare → Whatever you fear the most is now real or maybe you're just trapped in a dream together, but whatever it is, it feels too real.
⑫ Addicted → You're addicted to something, alcohol, drugs, sex, whatever. It's destroying your life and you can't do anything to stop it.
⑬ Hurt you → You're being forced to hurt someone you love either by betraying them or even being forced to shout things you don't mean. It's for their own good in the end though.
⑭ Separation → You were forced to leave this person for their own safety and while you've been miserable without them, you really didn't mean to run into them again... maybe it was by accident or you were watching them from afar this whole time.
⑮ Becoming a monster → You are slowly changing, becoming a monster: vampire, zombie, demon, something you can't recover from and no-one can help you.
⑯ Frozen → You are entirely helpless, frozen, to stop some kind of disaster.
⑰ Prison → You were very bad and now it's time to pay the price by turning yourself in or maybe the law just finally caught up to you.
⑱ Fear → You're not sure why, but you are suddenly terrified and you can't deal with it. You need help.
⑲ Hated → You are now hated by the person you loved the most.
⑳ Down and out → You're living on the streets, you've hit rock bottom, and you don't know what to do.



CRACK.
① Sexswap → Uh-oh, you're suddenly the opposite sex!
② Forced confessions → No matter what it is and no matter how hard you resist, you're going to be compelled to spill some deep dark secret!
③ Mind-reading → You've suddenly got the ability to read minds!
④ Animal → You're suddenly part animal or transformed into an animal!
⑤ Awkward pick-up lines → You're compelled to use bad pickup lines on whoever is closest!
⑥ Back in School / Graduated → You're suddenly back in school! Or if you were already in it, you've aged and long since graduated!
⑦ Vampires, werewolves, and zombies, oh my! → You're suddenly a vampire, werewolf, or zombie! Maybe even a demon or a devil, whatever creepy crawly you can think of. What do you do now?
⑧ Ghost → You're suddenly a ghost or at least invisible. What are you going to do with this new ability?
⑨ Awkward conversations → So did you just fart or what? Any conversation goes, as long as it's embarrassing and awkward.
⑩ Crossdressing → For whatever reason, you're suddenly dressed in clothes of the opposite sex.
⑪ Suddenly naked → Oops! Your clothes are suddenly gone.
⑫ Suddenly a kid → You're a kid again! Have fun with that second childhood.
⑬ Fortune cookie → You've suddenly received a note with something that will happen in the future, either precise or vague.
⑭ Super power → And suddenly you're like Superman! Any power goes.
⑮ Bodyswap → Somehow you've changed bodies with the other person.
⑯ Back in time → Somehow, you wound up in the past again. Do you try to correct something or just sit and wait for time to jump? Maybe it jumps to various points in your life or maybe you actually think you're back in the day. Have fun, run wild with the idea!
⑰ To the future → Is it everything you've dreamed? Is it horrible? Whatever happens, you're here to witness what happens to you in the future. Either you take the place of your future self or you're just there to watch. Might cause some confusion if people start seeing double though...
⑱ Angels, mermaids, and fairies! → You're not necessary something dark or evil. You're just something different. How do you deal?
⑲ Locked in a closet → For some reason, you're locked up in a closet with someone else. Do you make nice and try to figure your way out or what?
⑳ Finger trap → You're caught in a Chinese finger trap... with somebody else! You can't figure out how to get loose either... have fun with that.



FLUFF.
① Cuddling → For whatever reason, characters feel like being close and cuddling.
② Pillow talk → After the main event, characters are up for some pillow talk.
③ Celebration → Anniversary or some other big event is taking place and characters want to celebrate!
④ Love confession → Someone has finally decided to confess their love and today is the day!
⑤ Appreciation → You feel the need to show appreciation for that person closest to you, even if it's just a pat on the back.
⑥ Apologies → You made a mistake and now it's time to make it up in some way you know the other can't refuse!
⑦ Get back together → Why did you break up again exactly? Whatever the reason, it was a huge mistake and you both know you can work through it.
⑧ Date night → You've planned for a wonderful night together and you can't wait to get it started.
⑨ Family → You've either found out you're pregnant or you've already got that addition to your family.
⑩ Marriage → You're just about to get hitched or maybe you're enjoying your honeymoon. Maybe you've been together for years now! Whatever the case, it's time for that next big step.
⑪ Meeting again → It's time for that happy reunion finally!
⑫ Love at first sight → For whatever reason, you are now insanely in love with the first person you set eyes on.
⑬ Flirtation → You can't resist to do a little bit of harmless flirtation all of a sudden.
⑭ In the snow → Look outside! It's a winter wonderland, so why not go out and play in it?
⑮ Engagement → You've planned it all out and now it's time to finally pop the question.
⑯ Friendly games → You've set up the game station or board games for a friendly competition!
⑰ Gift → Time to give that special someone a gift just because.
⑱ Recovery → You're taking care of someone who's just recovered from some illness or injury.
⑲ Healing → Time to help mend that someone who's been through hell and back.
⑳ Better than ever → You've finally got everything you've ever wanted here. What is your ideal life and who does it include?




GEN.
① Nice meeting you → It's your first time meeting this person! You bumped into each other on the street, in a bar, at work... whatever!
② Drinks → You're out for drinks! Or just chilling at home with some beers. Wherever!
③ Lost → You're lost and you kind of need help finding your way to where you're going. A little help with directions?
④ Costume party → You're at a costume party, both of you are wearing masks. Do you keep the anonymity or take it off and see whose company you've been enjoying?
⑤ Wrong number → Oops, actually you didn't mean to call that person...
⑥ Drunk → You're already drunk! Drunk dialing, stumbling into someone, showing up unexpected... what type of drunk are you anyway? Aggressive, loving, happy? How does the other react?
⑦ Old friends → you haven't seen this person in a long time!
⑧ Rivals → you're suddenly rivals! Or maybe you have been all along...
⑨ Problems → you've got a problem with each other, just got in a huge fight, whatever. Try to work it out!
⑩ What are your intentions... → This person? They're dating a close friend, family member, etc. You need to find out if they're going to hurt them! Or you need to discuss your friend/family's dating choice.
⑪ I saw you → you saw the other person doing something bad and you need to confront them about it.
⑫ Sorry but no → the other person has feelings that you just don't share. They don't necessarily have to be romantic... maybe you just don't agree with their sudden desire to quit their job and start a business making tiny, fuzzy teddy bears.
⑬ My hero → you need to tell this person how much they mean to you. They've been your best friend or your role model your whole life and they need to know.
⑭ Enabler → you're enabling the other (or each other) to do something bad, really bad. Addiction, stealing, killing, or just any other self-destructive behavior.
⑮ Cooking → Time for an impromptu cooking lesson!
⑯ Oh, sure, I remember you... → It's that awkward moment when someone comes up and seems to know you, but you have no idea who they even are!
⑰ Rescue! → One of you was in trouble, but you came to the rescue!
⑱ Boss → One of you works under the other. Is your relationship good? Are you scheming things? Or do you hate each other?
⑲ Perfect crime → You and the other person have just pulled off the perfect crime... or you're planning to! What are you doing? The heist of the century, an assassination?
⑳ Movies → movie night! Maybe it's a sleepover. Whichever the case, it's time to eat a lot and have fun.




SEX.
① First time → it's your first time together or your first time ever! Enjoy the awkward times!
② Bondage → You and your partner decide to experiment a little with ropes or handcuffs or whatever you'd like to tie your partner up with.
③ Rough / Aggressive → Your characters want it rough.
④ Romantic → Slow and gentle, meaningful, that's how characters want it.
⑤ Dubcon → Character A wants Character B and it doesn't really matter if Character B wants it as bad or not.
⑥ In public → Characters feel like taking a risk and doing it in a public place.
⑦ Roleplay → Naughty nurse fetish? Pirate kink? You and your partner decide to try it out now!
⑧ Healing → You've both fought hard or gone through a rough time and it's time to get some R&R in.
⑨ Last time → This is the last time you're going to this because you're breaking up or maybe your lover is running off to sacrifice their lives in some heroic way. The possibilities are endless, but you better make this one count.
⑩ No strings attached → You're just friends with benefits. Nothing wrong with that, right?
⑪ Anonymous → You met in a restroom or bar, any location of your choosing, but you don't even know each other's names.
⑫ Toys → You're eager to try something new, so why not toys?
⑬ Aphrodisiacs → You've been slipped a strong aphrodisiac somehow and now you absolutely cannot control yourself.
⑭ Show → You're putting on a show by either doing it right in the club or filming it for a bunch of people.
⑮ Ménage à trois → It's time for that threesome you've always dreamed of.
⑯ Non-penetrative → Frottage, handjobs, whatever you want to try out.
⑰ Controlled → You are under mind control and must do whatever your lover asks of you.
⑱ Hatesex → It's not just rough or aggressive, you absolutely cannot stand each other.
⑲ Extreme → Fisting, knifeplay, whatever you can think of so long as it tests the boundaries.
⑳ Fantasy → This is just a fantasy, a dream, and you know it, but what is your ideal fantasy and how willing is your partner?
overbringer: (Default)

Spark in the Gloom

The Spark in the Gloom
A panfandom Smut Adventure RP Sandbox


A whole lotta words )

Samata Mahto

This is an open RP post for Samata Mahto, my wizard OC. General notes:

- Samata lost her arm to a sorcerer (don't drink and sling magic, kids) in a terrible accident, then built herself a new arm
- Magic in her world has been hereditary for all of recorded history, but Samata discovered a way for any schlub to use trick reality into letting them use it, AKA Wizard magic
- She's teaching her new trick to anyone who will learn, and as a result the ruling sorcerer families are getting nervous about her
- She can't keep her big mouth shut when she's mad, and she gets mad easily
- She feels very strongly about the inequalities of society. Lend her your ears, ye poor proletariat

A few possible prompts:
1: Magic lessons! Wizardry is a lot of work, and we're all making it up as we go. But Samata is the one who invented it, so if ANYONE can give you lessons, it'd be her.
2: A night on the town! Samata spends a lot of time in bars and taverns. Partially because they're good places for discrete meetings between people who don't want the establishment to pay too much attention to them, partially because she likes to have a drink or two with friends.
3: Politics! Samata feels very strongly about workers right and social justice. There's a lot to talk about in there.

Or if you don't like those, make up your own! Here's a list of words that might help you come up with a thread prompt!